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Lost Contact
Lost Contact(name subject to change) is a game being developed in unreal engine 5 about exploring the depths of space, it has a pixel art style with a pixel shader.

Content-wise the game is planned to have explorable planets, the first few would be hand made but outside of the campaigns area they will likely be procedurally generated, the games progression would be up to the player as they can stay to explore planets, go off to explore areas outside the campaign or speed run straight to the end of the story.

The premise of the game is that you(the player) are a deep space exploration crew that has suddenly lost contact with earth, your navigation has also been lost, your goal is to explore multiple solar systems to find your way home, landing on planets to replenish resources and/or upgrade and beef out your equipment. Planets would have enemies and bosses with a range of terrains from lush planets to barren and unforgivable lava planets.

There is no clear release date for the game as development was started in Janurary 2024, not long ago (with the added fact there is no real budget, when it progresses enough a kickstarter will be started to help fund stuff like a soundtrack) it will be a case of "its ready when its ready" as to avoid the pressure of rushing to a release date.

Development process
The game is being developed in Unreal Engine 5 using a combination of C++ and Unreal blueprints.

The game has a pixel shading post processing material to shrink the render resolution down to 350p in space and 600p on planets(by default) the shader is fully configurable allowing players to change the visual settings as much as they want ingame, including the render resolution, dithering amount, hue shifting, contast, saturation, colour bit depth and so on.


The game will use procedural world generation for a majority of the planets except for a select few which will be hand crafted, such as Earth, although there will be earth-like planets that will be generated aswell.


The 3D artwork is being made in the 3D softwares "Crocotile 3D" and "Blockbench", Crocotile 3D is being used to create sections of the maps/worlds, some assets and the character models including rigging and creating the characters skeletal meshes.


Blockbench is being used to model vehicle models and decorational assets.


Aseprite is being used to create textures for Crocotile 3D and textures are done in program with Blockbench